Polarimetric Three-View Geometry

Abstract

This paper theorizes the connection between polarization and three-view geometry. It presents a ubiquitous polarization-induced constraint that regulates the relative pose of a system of three cameras. We demonstrate that, in a multi-view system, the polarization phase obtained for a surface point is induced from one of the two pencils of planes: one by specular reflections with its axis aligned with the incident light; one by diffusive reflections with its axis aligned with the surface normal. Differing from the traditional three-view geometry, we show that this constraint directly encodes camera rotation and projection, and is independent of camera translation. In theory, six polarized diffusive point-point-point correspondences suffice to determine the camera rotations. In practise, a cross-validation mechanism using correspondences of specularites can effectively resolve the ambiguities caused by mixed polarization. The experiments on real world scenes validate our proposed theory.

Cite

Text

Chen et al. "Polarimetric Three-View Geometry." Proceedings of the European Conference on Computer Vision (ECCV), 2018. doi:10.1007/978-3-030-01270-0_2

Markdown

[Chen et al. "Polarimetric Three-View Geometry." Proceedings of the European Conference on Computer Vision (ECCV), 2018.](https://mlanthology.org/eccv/2018/chen2018eccv-polarimetric/) doi:10.1007/978-3-030-01270-0_2

BibTeX

@inproceedings{chen2018eccv-polarimetric,
  title     = {{Polarimetric Three-View Geometry}},
  author    = {Chen, Lixiong and Zheng, Yinqiang and Subpa-asa, Art and Sato, Imari},
  booktitle = {Proceedings of the European Conference on Computer Vision (ECCV)},
  year      = {2018},
  doi       = {10.1007/978-3-030-01270-0_2},
  url       = {https://mlanthology.org/eccv/2018/chen2018eccv-polarimetric/}
}