GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
Abstract
We propose , a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in ∼0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only reconstruct objects, by predicting per-pixel Gaussians, naturally handles scenes with large variations in scale and complexity. We show that our model can work on both object and scene captures by training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream 3D generation tasks. Our project webpage is available at: https://sai-bi.github.io/project/gs-lrm/.
Cite
Text
Zhang et al. "GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting." Proceedings of the European Conference on Computer Vision (ECCV), 2024. doi:10.1007/978-3-031-72670-5_1Markdown
[Zhang et al. "GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting." Proceedings of the European Conference on Computer Vision (ECCV), 2024.](https://mlanthology.org/eccv/2024/zhang2024eccv-gslrm/) doi:10.1007/978-3-031-72670-5_1BibTeX
@inproceedings{zhang2024eccv-gslrm,
title = {{GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting}},
author = {Zhang, Kai and Bi, Sai and Tan, Hao and Xiangli, Yuanbo and Zhao, Nanxuan and Sunkavalli, Kalyan and Xu, Zexiang},
booktitle = {Proceedings of the European Conference on Computer Vision (ECCV)},
year = {2024},
doi = {10.1007/978-3-031-72670-5_1},
url = {https://mlanthology.org/eccv/2024/zhang2024eccv-gslrm/}
}