From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach

Cite

Text

Tzevanidis et al. "From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach." European Conference on Computer Vision Workshops, 2010. doi:10.1007/978-3-642-35740-4_30

Markdown

[Tzevanidis et al. "From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach." European Conference on Computer Vision Workshops, 2010.](https://mlanthology.org/eccvw/2010/tzevanidis2010eccvw-multiple/) doi:10.1007/978-3-642-35740-4_30

BibTeX

@inproceedings{tzevanidis2010eccvw-multiple,
  title     = {{From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach}},
  author    = {Tzevanidis, Konstantinos and Zabulis, Xenophon and Sarmis, Thomas and Koutlemanis, Panayotis and Kyriazis, Nikolaos and Argyros, Antonis A.},
  booktitle = {European Conference on Computer Vision Workshops},
  year      = {2010},
  pages     = {384-397},
  doi       = {10.1007/978-3-642-35740-4_30},
  url       = {https://mlanthology.org/eccvw/2010/tzevanidis2010eccvw-multiple/}
}