SlamDunk: Affordable Real-Time RGB-D SLAM
Abstract
We propose an effective, real-time solution to the RGB-D SLAM problem dubbed SlamDunk. Our proposal features a multi-view camera tracking approach based on a dynamic local map of the workspace, enables metric loop closure seamlessly and preserves local consistency by means of relative bundle adjustment principles. SlamDunk requires a few threads, low memory consumption and runs at 30 Hz on a standard desktop computer without hardware acceleration by a GPGPU card. As such, it renders real-time dense SLAM affordable on commodity hardware. SlamDunk permits highly responsive interactive operation in a variety of workspaces and scenarios, such as scanning small objects or densely reconstructing large-scale environments. We provide quantitative and qualitative experiments in diverse settings to demonstrate the accuracy and robustness of the proposed approach.
Cite
Text
Fioraio and Di Stefano. "SlamDunk: Affordable Real-Time RGB-D SLAM." European Conference on Computer Vision Workshops, 2014. doi:10.1007/978-3-319-16178-5_28Markdown
[Fioraio and Di Stefano. "SlamDunk: Affordable Real-Time RGB-D SLAM." European Conference on Computer Vision Workshops, 2014.](https://mlanthology.org/eccvw/2014/fioraio2014eccvw-slamdunk/) doi:10.1007/978-3-319-16178-5_28BibTeX
@inproceedings{fioraio2014eccvw-slamdunk,
title = {{SlamDunk: Affordable Real-Time RGB-D SLAM}},
author = {Fioraio, Nicola and Di Stefano, Luigi},
booktitle = {European Conference on Computer Vision Workshops},
year = {2014},
pages = {401-414},
doi = {10.1007/978-3-319-16178-5_28},
url = {https://mlanthology.org/eccvw/2014/fioraio2014eccvw-slamdunk/}
}