3D Point Cloud Video Segmentation Based on Interaction Analysis
Abstract
Given the widespread availability of point cloud data from consumer depth sensors, 3D segmentation becomes a promising building block for high level applications such as scene understanding and interaction analysis. It benefits from the richer information contained in actual world 3D data compared to apparent (projected) data in 2D images. This also implies that the classical color segmentation challenges have recently shifted to RGBD data, whereas new emerging challenges are added as the depth information is usually noisy, sparse and unorganized. In this paper, we present a novel segmentation approach for 3D point cloud video based on low level features and oriented to the analysis of object interactions. A hierarchical representation of the input point cloud is proposed to efficiently segment point clouds at the finer level, and to temporally establish the correspondence between segments while dynamically managing the object split and merge at the coarser level. Experiments illustrate promising results for our approach and its potential application in object interaction analysis.
Cite
Text
Lin et al. "3D Point Cloud Video Segmentation Based on Interaction Analysis." European Conference on Computer Vision Workshops, 2016. doi:10.1007/978-3-319-49409-8_67Markdown
[Lin et al. "3D Point Cloud Video Segmentation Based on Interaction Analysis." European Conference on Computer Vision Workshops, 2016.](https://mlanthology.org/eccvw/2016/lin2016eccvw-3d/) doi:10.1007/978-3-319-49409-8_67BibTeX
@inproceedings{lin2016eccvw-3d,
title = {{3D Point Cloud Video Segmentation Based on Interaction Analysis}},
author = {Lin, Xiao and Casas, Josep R. and Pardàs, Montse},
booktitle = {European Conference on Computer Vision Workshops},
year = {2016},
pages = {821-835},
doi = {10.1007/978-3-319-49409-8_67},
url = {https://mlanthology.org/eccvw/2016/lin2016eccvw-3d/}
}