3D Face Alignment Without Correspondences

Abstract

A novel correspondence-less approach is proposed to find a thin plate spline map between a pair of 3D human faces represented by triangular surface meshes. The proposed method works without landmark extraction and feature correspondences. The aligning transformation is simply found by solving a system of nonlinear equations. Each equation is generated by integrating a non-linear function over the surfaces represented as fuzzy sets of triangles. We derive approximating formulas for the efficient computation of these integrals. Based on a series of comparative tests on a standard 3D face dataset, our triangular mesh-based algorithm outperforms state of the art methods in terms of computing time while maintaining accuracy.

Cite

Text

Sánta and Kato. "3D Face Alignment Without Correspondences." European Conference on Computer Vision Workshops, 2016. doi:10.1007/978-3-319-48881-3_36

Markdown

[Sánta and Kato. "3D Face Alignment Without Correspondences." European Conference on Computer Vision Workshops, 2016.](https://mlanthology.org/eccvw/2016/santa2016eccvw-3d/) doi:10.1007/978-3-319-48881-3_36

BibTeX

@inproceedings{santa2016eccvw-3d,
  title     = {{3D Face Alignment Without Correspondences}},
  author    = {Sánta, Zsolt and Kato, Zoltan},
  booktitle = {European Conference on Computer Vision Workshops},
  year      = {2016},
  pages     = {521-535},
  doi       = {10.1007/978-3-319-48881-3_36},
  url       = {https://mlanthology.org/eccvw/2016/santa2016eccvw-3d/}
}