BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh

Abstract

A photo captured with bokeh effect often means objects in focus are sharp while the out-of-focus areas are all blurred. DSLR can easily render this kind of effect naturally. However, due to the limitation of sensors, smartphones cannot capture images with depth-of-field effects directly. In this paper, we propose a novel generator called Glass-Net, which generates bokeh images not relying on complex hardware. Meanwhile, the GAN-based method and perceptual loss are combined for rendering a realistic bokeh effect in the stage of finetuning the model. Moreover, Instance Normalization(IN) is reimplemented in our network, which ensures our tflite model with IN can be accelerated on smartphone GPU. Experiments show that our method is able to render a high-quality bokeh effect and process one $1024 \times 1536$ pixel image in 1.9 seconds on all smartphone chipsets. This approach ranked First in AIM 2020 Rendering Realistic Bokeh Challenge Track 1 \& Track 2.

Cite

Text

Qian et al. "BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh." European Conference on Computer Vision Workshops, 2020. doi:10.1007/978-3-030-67070-2_14

Markdown

[Qian et al. "BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh." European Conference on Computer Vision Workshops, 2020.](https://mlanthology.org/eccvw/2020/qian2020eccvw-bggan/) doi:10.1007/978-3-030-67070-2_14

BibTeX

@inproceedings{qian2020eccvw-bggan,
  title     = {{BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh}},
  author    = {Qian, Ming and Qiao, Congyu and Lin, Jiamin and Guo, Zhenyu and Li, Chenghua and Leng, Cong and Cheng, Jian},
  booktitle = {European Conference on Computer Vision Workshops},
  year      = {2020},
  pages     = {229-244},
  doi       = {10.1007/978-3-030-67070-2_14},
  url       = {https://mlanthology.org/eccvw/2020/qian2020eccvw-bggan/}
}