3D Shape Reconstruction from Free-Hand Sketches
Abstract
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This indicates that sketches encode the appropriate information to recover 3D shapes. Although great progress has been achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We pioneer to study this task and aim to enhance the power of sketches in 3D-related applications such as interactive design and VR/AR games. Further, we propose an end-to-end sketch-based 3D reconstruction framework. Instead of well-used edge maps, synthesized sketches are adopted as training data. Additionally, we propose a sketch standardization module to handle different sketch styles and distortions. With extensive experiments, we demonstrate the effectiveness of our model and its strong generalizability to various free-hand sketches.
Cite
Text
Wang et al. "3D Shape Reconstruction from Free-Hand Sketches." European Conference on Computer Vision Workshops, 2022. doi:10.1007/978-3-031-25085-9_11Markdown
[Wang et al. "3D Shape Reconstruction from Free-Hand Sketches." European Conference on Computer Vision Workshops, 2022.](https://mlanthology.org/eccvw/2022/wang2022eccvw-3d/) doi:10.1007/978-3-031-25085-9_11BibTeX
@inproceedings{wang2022eccvw-3d,
title = {{3D Shape Reconstruction from Free-Hand Sketches}},
author = {Wang, Jiayun and Lin, Jierui and Yu, Qian and Liu, Runtao and Chen, Yubei and Yu, Stella X.},
booktitle = {European Conference on Computer Vision Workshops},
year = {2022},
pages = {184-202},
doi = {10.1007/978-3-031-25085-9_11},
url = {https://mlanthology.org/eccvw/2022/wang2022eccvw-3d/}
}