PlaMo: Plan and Move in Rich 3D Physical Environments

Abstract

Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video: https://youtu.be/wWlqSQlRZ9M

Cite

Text

Hallak et al. "PlaMo: Plan and Move in Rich 3D Physical Environments." European Conference on Computer Vision Workshops, 2024. doi:10.1007/978-3-031-92387-6_30

Markdown

[Hallak et al. "PlaMo: Plan and Move in Rich 3D Physical Environments." European Conference on Computer Vision Workshops, 2024.](https://mlanthology.org/eccvw/2024/hallak2024eccvw-plamo/) doi:10.1007/978-3-031-92387-6_30

BibTeX

@inproceedings{hallak2024eccvw-plamo,
  title     = {{PlaMo: Plan and Move in Rich 3D Physical Environments}},
  author    = {Hallak, Assaf and Dalal, Gal and Tessler, Chen and Guo, Kelly and Mannor, Shie and Chechik, Gal},
  booktitle = {European Conference on Computer Vision Workshops},
  year      = {2024},
  pages     = {442-463},
  doi       = {10.1007/978-3-031-92387-6_30},
  url       = {https://mlanthology.org/eccvw/2024/hallak2024eccvw-plamo/}
}