Formal Theory of Fun and Creativity
Abstract
To build a creative agent that never stops generating non-trivial & novel & surprising data, we need two learning modules: (1) an adaptive predictor or compressor or model of the growing data history as the agent is interacting with its environment, and (2) a general reinforcement learner. The LEARNING PROGRESS of (1) is the FUN or intrinsic reward of (2). That is, (2) is motivated to invent interesting things that (1) does not yet know but can easily learn.
Cite
Text
Schmidhuber. "Formal Theory of Fun and Creativity." European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases, 2010. doi:10.1007/978-3-642-15880-3_6Markdown
[Schmidhuber. "Formal Theory of Fun and Creativity." European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases, 2010.](https://mlanthology.org/ecmlpkdd/2010/schmidhuber2010ecmlpkdd-formal/) doi:10.1007/978-3-642-15880-3_6BibTeX
@inproceedings{schmidhuber2010ecmlpkdd-formal,
title = {{Formal Theory of Fun and Creativity}},
author = {Schmidhuber, Jürgen},
booktitle = {European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases},
year = {2010},
pages = {6},
doi = {10.1007/978-3-642-15880-3_6},
url = {https://mlanthology.org/ecmlpkdd/2010/schmidhuber2010ecmlpkdd-formal/}
}