Collaboration Between Computer Graphics and Computer Vision

Abstract

The scope concerns both applications related to computer vision such as vision for the robots of the next century and computer graphics such as audio-visuals or simulators of physical phenomena. It is a large field of new applications where refined 3-D recognition and interpretation (not yet generally solved today) will be required. The problem that the author solves more precisely is to understand and recognize a 3-D scene observed by two cameras in a stereo position, using a given model of the scene.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Gagalowicz. "Collaboration Between Computer Graphics and Computer Vision." IEEE/CVF International Conference on Computer Vision, 1990. doi:10.1109/ICCV.1990.139629

Markdown

[Gagalowicz. "Collaboration Between Computer Graphics and Computer Vision." IEEE/CVF International Conference on Computer Vision, 1990.](https://mlanthology.org/iccv/1990/gagalowicz1990iccv-collaboration/) doi:10.1109/ICCV.1990.139629

BibTeX

@inproceedings{gagalowicz1990iccv-collaboration,
  title     = {{Collaboration Between Computer Graphics and Computer Vision}},
  author    = {Gagalowicz, André},
  booktitle = {IEEE/CVF International Conference on Computer Vision},
  year      = {1990},
  pages     = {733-737},
  doi       = {10.1109/ICCV.1990.139629},
  url       = {https://mlanthology.org/iccv/1990/gagalowicz1990iccv-collaboration/}
}