The 2.1-D Sketch
Abstract
A model is described for image segmentation that tries to capture the low-level depth reconstruction exhibited in early human vision, giving an important role to edge terminations. The problem is to find a decomposition of the domain D of an image that has a minimum of disrupted edges-junctions of edges, crack tips, corners, and cusps-by creating suitable continuations for the disrupted edges behind occluding regions. The result is a decomposition of D into overlapping regions R/sub 1/ union . . . union R/sub n/ ordered by occlusion, which is called the 2.1-D sketch. Expressed as a minimization problem, the model gives rise to a family of optimal contours, called nonlinear splines, that minimize length and the square of curvature. These are essential in the construction of the 2.1-D sketch of an image, as the continuations of disrupted edges. An algorithm is described that constructs the 2.1-D sketch of an image, and gives results for several example images. The algorithm yields the same interpretations of optical illusions as the human visual system.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Cite
Text
Nitzberg and Mumford. "The 2.1-D Sketch." IEEE/CVF International Conference on Computer Vision, 1990. doi:10.1109/ICCV.1990.139511Markdown
[Nitzberg and Mumford. "The 2.1-D Sketch." IEEE/CVF International Conference on Computer Vision, 1990.](https://mlanthology.org/iccv/1990/nitzberg1990iccv-d/) doi:10.1109/ICCV.1990.139511BibTeX
@inproceedings{nitzberg1990iccv-d,
title = {{The 2.1-D Sketch}},
author = {Nitzberg, Mark and Mumford, David},
booktitle = {IEEE/CVF International Conference on Computer Vision},
year = {1990},
pages = {138-144},
doi = {10.1109/ICCV.1990.139511},
url = {https://mlanthology.org/iccv/1990/nitzberg1990iccv-d/}
}