Shape from Texture Through Deformations
Abstract
This paper is a contribution to the recovery of shape from texture under perspective projection. We regard shape from texture as a statistical estimation problem, the texture being the realization of a stochastic process. There are two minimal conditions in order for the problem to be solvable: the first is a stationarity condition on the texture with respect to the surface; the second is the regularity of the surface. Information about the surface is obtained by estimating a deformation map. We prove that at a fine scale, the wavelet decomposition of the image obeys a transport PDE, the coefficients of which can be estimated, and related to the deformation map. We show how the global surface shape can then be integrated.
Cite
Text
Clerc and Mallat. "Shape from Texture Through Deformations." IEEE/CVF International Conference on Computer Vision, 1999. doi:10.1109/ICCV.1999.791249Markdown
[Clerc and Mallat. "Shape from Texture Through Deformations." IEEE/CVF International Conference on Computer Vision, 1999.](https://mlanthology.org/iccv/1999/clerc1999iccv-shape/) doi:10.1109/ICCV.1999.791249BibTeX
@inproceedings{clerc1999iccv-shape,
title = {{Shape from Texture Through Deformations}},
author = {Clerc, Maureen and Mallat, Stéphane},
booktitle = {IEEE/CVF International Conference on Computer Vision},
year = {1999},
pages = {405-410},
doi = {10.1109/ICCV.1999.791249},
url = {https://mlanthology.org/iccv/1999/clerc1999iccv-shape/}
}