Towards a Mathematical Theory of Primal Sketch and Sketchability

Abstract

In this paper, we present a mathematical theory for Marr's primal sketch. We first conduct a theoretical study of the descriptive Markov random field model and the generative wavelet/sparse coding model from the perspective of entropy and complexity. The competition between the two types of models defines the concept of "sketchability", which divides image into texture and geometry. We then propose a primal sketch model that integrates the two models and, in addition, a Gestalt field model for spatial organization. We also propose a sketching pursuit process that coordinates the competition between two pursuit algorithms: the matching pursuit (Mallat and Zhang, 1993) and the filter pursuit (Zhu, et al., 1997), that seek to explain the image by bases and filters respectively. The model can be used to learn a dictionary of image primitives, or textons in Julesz's language, for natural images. The primal sketch model is not only parsimonious for image representation, but produces meaningful sketches over a large number of generic images.

Cite

Text

Guo et al. "Towards a Mathematical Theory of Primal Sketch and Sketchability." IEEE/CVF International Conference on Computer Vision, 2003. doi:10.1109/ICCV.2003.1238631

Markdown

[Guo et al. "Towards a Mathematical Theory of Primal Sketch and Sketchability." IEEE/CVF International Conference on Computer Vision, 2003.](https://mlanthology.org/iccv/2003/guo2003iccv-mathematical/) doi:10.1109/ICCV.2003.1238631

BibTeX

@inproceedings{guo2003iccv-mathematical,
  title     = {{Towards a Mathematical Theory of Primal Sketch and Sketchability}},
  author    = {Guo, Cheng-en and Zhu, Song Chun and Wu, Ying Nian},
  booktitle = {IEEE/CVF International Conference on Computer Vision},
  year      = {2003},
  pages     = {1228-1235},
  doi       = {10.1109/ICCV.2003.1238631},
  url       = {https://mlanthology.org/iccv/2003/guo2003iccv-mathematical/}
}