Dynamic Refraction Stereo
Abstract
In this paper we consider the problem of reconstructing the 3D position and surface normal of points on an unknown, arbitrarily-shaped refractive surface. We show that two viewpoints are sufficient to solve this problem in the general case, even if the refractive index is unknown. The key requirements are: (1) knowledge of a function that maps each point on the two image planes to a known 3D point that refracts to it; and (2) light is refracted only once. We apply this result to the problem of reconstructing the time-varying surface of a liquid from patterns placed below it. To do this, we introduce a novel stereo matching criterion called refractive disparity, appropriate for refractive scenes, and develop an optimization-based algorithm for individually reconstructing the position and normal of each point projecting to a pixel in the input views. Results on reconstructing a variety of complex, deforming liquid surfaces suggest that our technique can yield detailed reconstructions that capture the dynamic behavior of free-flowing liquids
Cite
Text
Morris and Kutulakos. "Dynamic Refraction Stereo." IEEE/CVF International Conference on Computer Vision, 2005. doi:10.1109/ICCV.2005.79Markdown
[Morris and Kutulakos. "Dynamic Refraction Stereo." IEEE/CVF International Conference on Computer Vision, 2005.](https://mlanthology.org/iccv/2005/morris2005iccv-dynamic/) doi:10.1109/ICCV.2005.79BibTeX
@inproceedings{morris2005iccv-dynamic,
title = {{Dynamic Refraction Stereo}},
author = {Morris, Nigel J. W. and Kutulakos, Kiriakos N.},
booktitle = {IEEE/CVF International Conference on Computer Vision},
year = {2005},
pages = {1573-1580},
doi = {10.1109/ICCV.2005.79},
url = {https://mlanthology.org/iccv/2005/morris2005iccv-dynamic/}
}