Viewing Real-World Faces in 3D

Abstract

We present a data-driven method for estimating the 3D shapes of faces viewed in single, unconstrained photos (aka "in-the-wild"). Our method was designed with an emphasis on robustness and efficiency with the explicit goal of deployment in real-world applications which reconstruct and display faces in 3D. Our key observation is that for many practical applications, warping the shape of a reference face to match the appearance of a query, is enough to produce realistic impressions of the query's 3D shape. Doing so, however, requires matching visual features between the (possibly very different) query and reference images, while ensuring that a plausible face shape is produced. To this end, we describe an optimization process which seeks to maximize the similarity of appearances and depths, jointly, to those of a reference model. We describe our system for monocular face shape reconstruction and present both qualitative and quantitative experiments, comparing our method against alternative systems, and demonstrating its capabilities. Finally, as a testament to its suitability for real-world applications, we offer an open, online implementation of our system, providing unique means of instant 3D viewing of faces appearing in web photos.

Cite

Text

Hassner. "Viewing Real-World Faces in 3D." International Conference on Computer Vision, 2013. doi:10.1109/ICCV.2013.448

Markdown

[Hassner. "Viewing Real-World Faces in 3D." International Conference on Computer Vision, 2013.](https://mlanthology.org/iccv/2013/hassner2013iccv-viewing/) doi:10.1109/ICCV.2013.448

BibTeX

@inproceedings{hassner2013iccv-viewing,
  title     = {{Viewing Real-World Faces in 3D}},
  author    = {Hassner, Tal},
  booktitle = {International Conference on Computer Vision},
  year      = {2013},
  doi       = {10.1109/ICCV.2013.448},
  url       = {https://mlanthology.org/iccv/2013/hassner2013iccv-viewing/}
}