Revisiting the PnP Problem: A Fast, General and Optimal Solution

Abstract

In this paper, we revisit the classical perspective-n-point (PnP) problem, and propose the first non-iterative O(n) solution that is fast, generally applicable and globally optimal. Our basic idea is to formulate the PnP problem into a functional minimization problem and retrieve all its stationary points by using the Gr??bner basis technique. The novelty lies in a non-unit quaternion representation to parameterize the rotation and a simple but elegant formulation of the PnP problem into an unconstrained optimization problem. Interestingly, the polynomial system arising from its first-order optimality condition assumes two-fold symmetry, a nice property that can be utilized to improve speed and numerical stability of a Gr??bner basis solver. Experiment results have demonstrated that, in terms of accuracy, our proposed solution is definitely better than the state-ofthe-art O(n) methods, and even comparable with the reprojection error minimization method.

Cite

Text

Zheng et al. "Revisiting the PnP Problem: A Fast, General and Optimal Solution." International Conference on Computer Vision, 2013. doi:10.1109/ICCV.2013.291

Markdown

[Zheng et al. "Revisiting the PnP Problem: A Fast, General and Optimal Solution." International Conference on Computer Vision, 2013.](https://mlanthology.org/iccv/2013/zheng2013iccv-revisiting/) doi:10.1109/ICCV.2013.291

BibTeX

@inproceedings{zheng2013iccv-revisiting,
  title     = {{Revisiting the PnP Problem: A Fast, General and Optimal Solution}},
  author    = {Zheng, Yinqiang and Kuang, Yubin and Sugimoto, Shigeki and Astrom, Kalle and Okutomi, Masatoshi},
  booktitle = {International Conference on Computer Vision},
  year      = {2013},
  doi       = {10.1109/ICCV.2013.291},
  url       = {https://mlanthology.org/iccv/2013/zheng2013iccv-revisiting/}
}