Point Triangulation Through Polyhedron Collapse Using the L[?] Norm

Abstract

Multi-camera triangulation of feature points based on a minimisation of the overall L2 reprojection error can get stuck in suboptimal local minima or require slow global optimisation. For this reason, researchers have proposed optimising the L-infinity norm of the L2 single view reprojection errors, which avoids the problem of local minima entirely. In this paper we present a novel method for L-infinity triangulation that minimizes the L-infinity norm of the L-infinity reprojection errors: this apparently small difference leads to a much faster but equally accurate solution which is related to the MLE under the assumption of uniform noise. The proposed method adopts a new optimisation strategy based on solving simple quadratic equations. This stands in contrast with the fastest existing methods, which solve a sequence of more complex auxiliary Linear Programming or Second Order Cone Problems. The proposed algorithm performs well: for triangulation, it achieves the same accuracy as existing techniques while executing faster and being straightforward to implement.

Cite

Text

Donne et al. "Point Triangulation Through Polyhedron Collapse Using the L[?] Norm." International Conference on Computer Vision, 2015. doi:10.1109/ICCV.2015.97

Markdown

[Donne et al. "Point Triangulation Through Polyhedron Collapse Using the L[?] Norm." International Conference on Computer Vision, 2015.](https://mlanthology.org/iccv/2015/donne2015iccv-point/) doi:10.1109/ICCV.2015.97

BibTeX

@inproceedings{donne2015iccv-point,
  title     = {{Point Triangulation Through Polyhedron Collapse Using the L[?] Norm}},
  author    = {Donne, Simon and Goossens, Bart and Philips, Wilfried},
  booktitle = {International Conference on Computer Vision},
  year      = {2015},
  doi       = {10.1109/ICCV.2015.97},
  url       = {https://mlanthology.org/iccv/2015/donne2015iccv-point/}
}