Structured Indoor Modeling
Abstract
This paper presents a novel 3D modeling framework that reconstructs an indoor scene as a structured model from panorama RGBD images. A scene geometry is represented as a graph, where nodes correspond to structural elements such as rooms, walls, and objects. The approach devises a structure grammar that defines how a scene graph can be manipulated. The grammar then drives a principled new reconstruction algorithm, where the grammar rules are sequentially applied to recover a structured model. The paper also proposes a new room segmentation algorithm and an offset-map reconstruction algorithm that are used in the framework and can enforce architectural shape priors far beyond existing state-of-the-art. The structured scene representation enables a variety of novel applications, ranging from indoor scene visualization, automated floorplan generation, Inverse-CAD, and more. We have tested our framework and algorithms on six synthetic and five real datasets with qualitative and quantitative evaluations.
Cite
Text
Ikehata et al. "Structured Indoor Modeling." International Conference on Computer Vision, 2015. doi:10.1109/ICCV.2015.156Markdown
[Ikehata et al. "Structured Indoor Modeling." International Conference on Computer Vision, 2015.](https://mlanthology.org/iccv/2015/ikehata2015iccv-structured/) doi:10.1109/ICCV.2015.156BibTeX
@inproceedings{ikehata2015iccv-structured,
title = {{Structured Indoor Modeling}},
author = {Ikehata, Satoshi and Yang, Hang and Furukawa, Yasutaka},
booktitle = {International Conference on Computer Vision},
year = {2015},
doi = {10.1109/ICCV.2015.156},
url = {https://mlanthology.org/iccv/2015/ikehata2015iccv-structured/}
}