3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions

Abstract

In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph convolution network (TreeGCN) is introduced as a generator for tree-GAN. Because TreeGCN performs graph convolutions within a tree, it can use ancestor information to boost the representation power for features. To evaluate GANs for 3D point clouds accurately, we develop a novel evaluation metric called Frechet point cloud distance (FPD). Experimental results demonstrate that the proposed tree-GAN outperforms state-of-the-art GANs in terms of both conventional metrics and FPD, and can generate point clouds for different semantic parts without prior knowledge.

Cite

Text

Shu et al. "3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions." Proceedings of the IEEE/CVF International Conference on Computer Vision, 2019. doi:10.1109/ICCV.2019.00396

Markdown

[Shu et al. "3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions." Proceedings of the IEEE/CVF International Conference on Computer Vision, 2019.](https://mlanthology.org/iccv/2019/shu2019iccv-3d/) doi:10.1109/ICCV.2019.00396

BibTeX

@inproceedings{shu2019iccv-3d,
  title     = {{3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions}},
  author    = {Shu, Dong Wook and Park, Sung Woo and Kwon, Junseok},
  booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision},
  year      = {2019},
  doi       = {10.1109/ICCV.2019.00396},
  url       = {https://mlanthology.org/iccv/2019/shu2019iccv-3d/}
}