Physical Adversarial Textures That Fool Visual Object Tracking

Abstract

We present a method for creating inconspicuous-looking textures that, when displayed as posters in the physical world, cause visual object tracking systems to become confused. As a target being visually tracked moves in front of such a poster, its adversarial texture makes the tracker lock onto it, thus allowing the target to evade. This adversarial attack evaluates several optimization strategies for fooling seldom-targeted regression models: non-targeted, targeted, and a newly-coined family of guided adversarial losses. Also, while we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different scene variables to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase that textures optimized using simulated scenes can confuse real-world tracking systems for cameras and robots.

Cite

Text

Wiyatno and Xu. "Physical Adversarial Textures That Fool Visual Object Tracking." Proceedings of the IEEE/CVF International Conference on Computer Vision, 2019. doi:10.1109/ICCV.2019.00492

Markdown

[Wiyatno and Xu. "Physical Adversarial Textures That Fool Visual Object Tracking." Proceedings of the IEEE/CVF International Conference on Computer Vision, 2019.](https://mlanthology.org/iccv/2019/wiyatno2019iccv-physical/) doi:10.1109/ICCV.2019.00492

BibTeX

@inproceedings{wiyatno2019iccv-physical,
  title     = {{Physical Adversarial Textures That Fool Visual Object Tracking}},
  author    = {Wiyatno, Rey Reza and Xu, Anqi},
  booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision},
  year      = {2019},
  doi       = {10.1109/ICCV.2019.00492},
  url       = {https://mlanthology.org/iccv/2019/wiyatno2019iccv-physical/}
}