Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra
Abstract
Neural Radiance Fields (NeRFs) are a very recent and very popular approach for the problems of novel view synthesis and 3D reconstruction. A popular scene representation used by NeRFs is to combine a uniform, voxel-based subdivision of the scene with an MLP. Based on the observation that a (sparse) point cloud of the scene is often available, this paper proposes to use an adaptive representation based on tetrahedra obtained by Delaunay triangulation instead of uniform subdivision or point-based representations. We show that such a representation enables efficient training and leads to state-of-the-art results. Our approach elegantly combines concepts from 3D geometry processing, triangle-based rendering, and modern neural radiance fields. Compared to voxel-based representations, ours provides more detail around parts of the scene likely to be close to the surface. Compared to point-based representations, our approach achieves better performance. The source code is publicly available at: https://jkulhanek.com/tetra-nerf.
Cite
Text
Kulhanek and Sattler. "Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra." International Conference on Computer Vision, 2023. doi:10.1109/ICCV51070.2023.01692Markdown
[Kulhanek and Sattler. "Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra." International Conference on Computer Vision, 2023.](https://mlanthology.org/iccv/2023/kulhanek2023iccv-tetranerf/) doi:10.1109/ICCV51070.2023.01692BibTeX
@inproceedings{kulhanek2023iccv-tetranerf,
title = {{Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra}},
author = {Kulhanek, Jonas and Sattler, Torsten},
booktitle = {International Conference on Computer Vision},
year = {2023},
pages = {18458-18469},
doi = {10.1109/ICCV51070.2023.01692},
url = {https://mlanthology.org/iccv/2023/kulhanek2023iccv-tetranerf/}
}