GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Abstract
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
Cite
Text
Bai et al. "GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections." International Conference on Computer Vision, 2025.Markdown
[Bai et al. "GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections." International Conference on Computer Vision, 2025.](https://mlanthology.org/iccv/2025/bai2025iccv-gare/)BibTeX
@inproceedings{bai2025iccv-gare,
title = {{GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections}},
author = {Bai, Haiyang and Zhu, Jiaqi and Jiang, Songru and Huang, Wei and Lu, Tao and Li, Yuanqi and Guo, Jie and Fu, Runze and Guo, Yanwen and Chen, Lijun},
booktitle = {International Conference on Computer Vision},
year = {2025},
pages = {26456-26465},
url = {https://mlanthology.org/iccv/2025/bai2025iccv-gare/}
}