GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Abstract

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.

Cite

Text

Bai et al. "GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections." International Conference on Computer Vision, 2025.

Markdown

[Bai et al. "GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections." International Conference on Computer Vision, 2025.](https://mlanthology.org/iccv/2025/bai2025iccv-gare/)

BibTeX

@inproceedings{bai2025iccv-gare,
  title     = {{GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections}},
  author    = {Bai, Haiyang and Zhu, Jiaqi and Jiang, Songru and Huang, Wei and Lu, Tao and Li, Yuanqi and Guo, Jie and Fu, Runze and Guo, Yanwen and Chen, Lijun},
  booktitle = {International Conference on Computer Vision},
  year      = {2025},
  pages     = {26456-26465},
  url       = {https://mlanthology.org/iccv/2025/bai2025iccv-gare/}
}