RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
Abstract
RayGauss has recently achieved state-of-the-art results on synthetic and indoor scenes, representing radiance and density fields with irregularly distributed elliptical basis functions rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that significantly accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x to 12x faster training and 50x to 80x higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR. The code will soon be publicly available on GitHub.
Cite
Text
Blanc et al. "RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis." International Conference on Computer Vision, 2025.Markdown
[Blanc et al. "RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis." International Conference on Computer Vision, 2025.](https://mlanthology.org/iccv/2025/blanc2025iccv-raygaussx/)BibTeX
@inproceedings{blanc2025iccv-raygaussx,
title = {{RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis}},
author = {Blanc, Hugo and Deschaud, Jean-Emmanuel and Paljic, Alexis},
booktitle = {International Conference on Computer Vision},
year = {2025},
pages = {27575-27584},
url = {https://mlanthology.org/iccv/2025/blanc2025iccv-raygaussx/}
}