ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
Abstract
Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering unseen viewpoints, limiting seamless scene exploration. To address this, we propose a 3DGS-based pipeline that generates additional training views to enhance reconstruction. We introduce an information-gain-driven virtual camera placement strategy to maximize scene coverage, followed by video diffusion priors to refine rendered results. Fine-tuning 3D Gaussians with these enhanced views significantly improves reconstruction quality. To evaluate our method, we present Wild-Explore, a benchmark designed for challenging scene exploration. Experiments demonstrate that our approach outperforms existing 3DGS-based methods, enabling high-quality, artifact-free rendering from arbitrary viewpoints.
Cite
Text
Kim et al. "ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors." International Conference on Computer Vision, 2025.Markdown
[Kim et al. "ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors." International Conference on Computer Vision, 2025.](https://mlanthology.org/iccv/2025/kim2025iccv-exploregs/)BibTeX
@inproceedings{kim2025iccv-exploregs,
title = {{ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors}},
author = {Kim, Minsu and Jeon, Subin and Cho, In and Yoo, Mijin and Kim, Seon Joo},
booktitle = {International Conference on Computer Vision},
year = {2025},
pages = {27042-27051},
url = {https://mlanthology.org/iccv/2025/kim2025iccv-exploregs/}
}