GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

Abstract

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To address this, we propose GeoAvatar, a framework for adaptive geometrical Gaussian Splatting. GeoAvatar leverages Adaptive Pre-allocation Stage (APS), an unsupervised method that segments Gaussians into rigid and flexible sets for adaptive offset regularization. Then, based on mouth anatomy and dynamics, we introduce a novel mouth structure and the part-wise deformation strategy to enhance the animation fidelity of the mouth. Finally, we propose a regularization loss for precise rigging between Gaussians and 3DMM faces. Moreover, we release DynamicFace, a video dataset with highly expressive facial motions. Extensive experiments show the superiority of GeoAvatar compared to state-of-the-art methods in reconstruction and novel animation scenarios.

Cite

Text

Moon et al. "GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar." International Conference on Computer Vision, 2025.

Markdown

[Moon et al. "GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar." International Conference on Computer Vision, 2025.](https://mlanthology.org/iccv/2025/moon2025iccv-geoavatar/)

BibTeX

@inproceedings{moon2025iccv-geoavatar,
  title     = {{GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar}},
  author    = {Moon, SeungJun and Lew, Hah Min and Lee, Seungeun and Kang, Ji-Su and Park, Gyeong-Moon},
  booktitle = {International Conference on Computer Vision},
  year      = {2025},
  pages     = {12811-12821},
  url       = {https://mlanthology.org/iccv/2025/moon2025iccv-geoavatar/}
}