A Very Fast Census-Based Stereo Matching Implementation on a Graphics Processing Unit

Abstract

In this paper a very fast graphics processing unit implementation of a local, census-correlation-based stereo matching algorithm is presented. In comparison to absolute or squared difference correlation techniques, the census transform is computational more expensive which led to the motivation of a GPU-based implementation. Due to the parallel architecture of modern graphics cards, complex algorithms can be executed very efficiently. Thus, this work deals with the question how to use a GPU for high speed and high quality stereo matching. The proposed implementation achieves 75.7 fps at an image resolution of 640 × 480 and a disparity search range of 50 on a NVIDIA GeForce GTX 280 graphics card.

Cite

Text

Weber et al. "A Very Fast Census-Based Stereo Matching Implementation on a Graphics Processing Unit." IEEE/CVF International Conference on Computer Vision Workshops, 2009. doi:10.1109/ICCVW.2009.5457622

Markdown

[Weber et al. "A Very Fast Census-Based Stereo Matching Implementation on a Graphics Processing Unit." IEEE/CVF International Conference on Computer Vision Workshops, 2009.](https://mlanthology.org/iccvw/2009/weber2009iccvw-very/) doi:10.1109/ICCVW.2009.5457622

BibTeX

@inproceedings{weber2009iccvw-very,
  title     = {{A Very Fast Census-Based Stereo Matching Implementation on a Graphics Processing Unit}},
  author    = {Weber, Michael and Humenberger, Martin and Kubinger, Wilfried},
  booktitle = {IEEE/CVF International Conference on Computer Vision Workshops},
  year      = {2009},
  pages     = {786-793},
  doi       = {10.1109/ICCVW.2009.5457622},
  url       = {https://mlanthology.org/iccvw/2009/weber2009iccvw-very/}
}