In-Hand Scanning with Online Loop Closure
Abstract
We present a complete 3D in-hand scanning system that allows users to scan objects by simply turning them freely in front of a real-time 3D range scanner. The 3D object model is reconstructed online as a point cloud by registering and integrating the incoming 3D patches with the online 3D model. The accumulation of registration errors leads to the well-known loop closure problem. We address this issue already during the scanning session by distorting the object as rigidly as possible. Scanning errors are removed by explicitly handling outliers. As a result of our proposed online modeling and error handling procedure, the online model is of sufficiently high quality to serve as the final model. Thus, no additional post-processing is required which might lead to artifacts in the model reconstruction. We demonstrate our approach on several difficult real-world objects and quantitatively evaluate the resulting modeling accuracy. 1.
Cite
Text
Weise et al. "In-Hand Scanning with Online Loop Closure." IEEE/CVF International Conference on Computer Vision Workshops, 2009. doi:10.1109/ICCVW.2009.5457479Markdown
[Weise et al. "In-Hand Scanning with Online Loop Closure." IEEE/CVF International Conference on Computer Vision Workshops, 2009.](https://mlanthology.org/iccvw/2009/weise2009iccvw-inhand/) doi:10.1109/ICCVW.2009.5457479BibTeX
@inproceedings{weise2009iccvw-inhand,
title = {{In-Hand Scanning with Online Loop Closure}},
author = {Weise, Thibaut and Wismer, Thomas and Leibe, Bastian and Van Gool, Luc},
booktitle = {IEEE/CVF International Conference on Computer Vision Workshops},
year = {2009},
pages = {1630-1637},
doi = {10.1109/ICCVW.2009.5457479},
url = {https://mlanthology.org/iccvw/2009/weise2009iccvw-inhand/}
}