A Handcrafted Normalized-Convolution Network for Texture Classification

Abstract

In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.

Cite

Text

Vu et al. "A Handcrafted Normalized-Convolution Network for Texture Classification." IEEE/CVF International Conference on Computer Vision Workshops, 2017. doi:10.1109/ICCVW.2017.149

Markdown

[Vu et al. "A Handcrafted Normalized-Convolution Network for Texture Classification." IEEE/CVF International Conference on Computer Vision Workshops, 2017.](https://mlanthology.org/iccvw/2017/vu2017iccvw-handcrafted/) doi:10.1109/ICCVW.2017.149

BibTeX

@inproceedings{vu2017iccvw-handcrafted,
  title     = {{A Handcrafted Normalized-Convolution Network for Texture Classification}},
  author    = {Vu, Ngoc-Son and Nguyen, Vu-Lam and Gosselin, Philippe-Henri},
  booktitle = {IEEE/CVF International Conference on Computer Vision Workshops},
  year      = {2017},
  pages     = {1238-1245},
  doi       = {10.1109/ICCVW.2017.149},
  url       = {https://mlanthology.org/iccvw/2017/vu2017iccvw-handcrafted/}
}