Fast Feedforward 3D Gaussian Splatting Compression

Abstract

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Code: github.com/YihangChen-ee/FCGS.

Cite

Text

Chen et al. "Fast Feedforward 3D Gaussian Splatting Compression." International Conference on Learning Representations, 2025.

Markdown

[Chen et al. "Fast Feedforward 3D Gaussian Splatting Compression." International Conference on Learning Representations, 2025.](https://mlanthology.org/iclr/2025/chen2025iclr-fast/)

BibTeX

@inproceedings{chen2025iclr-fast,
  title     = {{Fast Feedforward 3D Gaussian Splatting Compression}},
  author    = {Chen, Yihang and Wu, Qianyi and Li, Mengyao and Lin, Weiyao and Harandi, Mehrtash and Cai, Jianfei},
  booktitle = {International Conference on Learning Representations},
  year      = {2025},
  url       = {https://mlanthology.org/iclr/2025/chen2025iclr-fast/}
}