Kevin: Multi-Turn RL for Generating CUDA Kernels

Abstract

Writing GPU kernels is a challenging task and critical for AI systems' efficiency. It is also highly iterative: domain experts write code and improve performance through execution feedback. Moreover, it presents verifiable rewards like correctness and speedup, making it a natural environment to apply Reinforcement Learning (RL). To explicitly incorporate the iterative nature of this process into training, we develop a flexible multi-turn RL recipe that addresses unique challenges encountered in real-world settings, such as learning from long trajectories and effective reward attribution across turns. We present Kevin - K(ernel D)evin, the first model trained with multi-turn RL for CUDA kernel generation and optimization. In our evaluation setup, Kevin shows significant gains over its base model (QwQ-32B), improving correctness of generated kernels (in pure CUDA) from 56% to 82% and mean speedup from 0.53x to 1.10x of baseline (PyTorch Eager), and surpassing frontier models like o4-mini (0.78x). Finally, we study its behavior across test-time scaling axes: we found scaling serial refinement more beneficial than parallel sampling. In particular, when given more refinement turns, Kevin shows a higher rate of improvement.

Cite

Text

Baronio et al. "Kevin: Multi-Turn RL for Generating CUDA Kernels." International Conference on Learning Representations, 2026.

Markdown

[Baronio et al. "Kevin: Multi-Turn RL for Generating CUDA Kernels." International Conference on Learning Representations, 2026.](https://mlanthology.org/iclr/2026/baronio2026iclr-kevin/)

BibTeX

@inproceedings{baronio2026iclr-kevin,
  title     = {{Kevin: Multi-Turn RL for Generating CUDA Kernels}},
  author    = {Baronio, Carlo and Marsella, Pietro and Pan, Ben and Guo, Simon and Alberti, Silas},
  booktitle = {International Conference on Learning Representations},
  year      = {2026},
  url       = {https://mlanthology.org/iclr/2026/baronio2026iclr-kevin/}
}