Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax

Abstract

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.

Cite

Text

Luo et al. "Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax." International Conference on Learning Representations, 2026.

Markdown

[Luo et al. "Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax." International Conference on Learning Representations, 2026.](https://mlanthology.org/iclr/2026/luo2026iclr-monotone/)

BibTeX

@inproceedings{luo2026iclr-monotone,
  title     = {{Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax}},
  author    = {Luo, Ruichen and Stich, Sebastian U and Chatterjee, Krishnendu},
  booktitle = {International Conference on Learning Representations},
  year      = {2026},
  url       = {https://mlanthology.org/iclr/2026/luo2026iclr-monotone/}
}