Emergent Communication in Human-Machine Games

Abstract

In this paper, we present how Emergent Communication (EmeCom) literature can be used to characterize a subset of human communication ability using recurrent features. EmeCom does not directly require human involvement; however, we advocate that the entire field spawned from a desire to achieve human-machine interaction and that explicitly considering human-AI interaction is an important research direction. Our goal is to bring emergent communication researchers together by demonstrating that different approaches can be regarded as subsets of the same problem. Also, we recognize the importance of incorporating other aspects of human interaction into this field.

Cite

Text

Brandizzi and Iocchi. "Emergent Communication in Human-Machine Games." ICLR 2022 Workshops: EmeCom, 2022.

Markdown

[Brandizzi and Iocchi. "Emergent Communication in Human-Machine Games." ICLR 2022 Workshops: EmeCom, 2022.](https://mlanthology.org/iclrw/2022/brandizzi2022iclrw-emergent/)

BibTeX

@inproceedings{brandizzi2022iclrw-emergent,
  title     = {{Emergent Communication in Human-Machine Games}},
  author    = {Brandizzi, Nicolo' and Iocchi, Luca},
  booktitle = {ICLR 2022 Workshops: EmeCom},
  year      = {2022},
  url       = {https://mlanthology.org/iclrw/2022/brandizzi2022iclrw-emergent/}
}