General Sum Stochastic Games with Networked Information Flow
Abstract
Inspired by applications such as supply chain management, epidemics, and social networks, we formulate a stochastic game model that addresses three key features common across these domains: 1) network-structured player interactions, 2) pair-wise mixed cooperation and competition among players, and 3) limited global information toward individual decision-making. In combination, these features pose significant challenges for black box approaches taken by deep learning-based multi-agent reinforcement learning (MARL) algorithms and deserve more detailed analysis. We formulate a networked stochastic game with pair-wise general sum objectives and asymmetrical information structure, and empirically explore the effects of information availability on the outcomes of different MARL paradigms such as individual learning and centralized learning decentralized execution. We conclude with a two player supply chain to benchmark existing MARL algorithms and contextualize the challenges at hand.
Cite
Text
Li et al. "General Sum Stochastic Games with Networked Information Flow." ICLR 2022 Workshops: GMS, 2022.Markdown
[Li et al. "General Sum Stochastic Games with Networked Information Flow." ICLR 2022 Workshops: GMS, 2022.](https://mlanthology.org/iclrw/2022/li2022iclrw-general/)BibTeX
@inproceedings{li2022iclrw-general,
title = {{General Sum Stochastic Games with Networked Information Flow}},
author = {Li, Sarah and Ratliff, Lillian J and Kumar, Peeyush},
booktitle = {ICLR 2022 Workshops: GMS},
year = {2022},
url = {https://mlanthology.org/iclrw/2022/li2022iclrw-general/}
}