Computer Graphics from a Neuroscientist's Perspective
Abstract
A hallmark of human vision is to recognize objects in a complex naturalistic scene. However, the exact mechanism behind the representations of a three-dimensional scene remains obscure. This study proposes a tool to investigate human perception by using a computer graphics approach. We use three-dimensional object meshes to render synthetic scenes and try to study how these scenes will be represented in the brain. We render a collection of datasets with different appearance and pose variations by changing exactly one property at a time. A model is trained on each of these datasets for a classification task and is then evaluated using alignment metrics; deviations in the metrics indicate the importance of a particular brain region in representing a particular property. Our results indicate that significant effects are observed by changing rotation in the dataset as well as appearance effects such as texture. In conclusion, we propose a promising method to study the brain using computer graphics. While our method is not perfect, this approach can provide valuable insights into human vision.
Cite
Text
Kapoor and Egger. "Computer Graphics from a Neuroscientist's Perspective." ICLR 2025 Workshops: Re-Align, 2025.Markdown
[Kapoor and Egger. "Computer Graphics from a Neuroscientist's Perspective." ICLR 2025 Workshops: Re-Align, 2025.](https://mlanthology.org/iclrw/2025/kapoor2025iclrw-computer/)BibTeX
@inproceedings{kapoor2025iclrw-computer,
title = {{Computer Graphics from a Neuroscientist's Perspective}},
author = {Kapoor, Shreya and Egger, Bernhard},
booktitle = {ICLR 2025 Workshops: Re-Align},
year = {2025},
url = {https://mlanthology.org/iclrw/2025/kapoor2025iclrw-computer/}
}