A Computational Model of Acquisition for Children's Addtion Strategies
Abstract
GlPS is a problem-solving system that models the strategy shifts of children learning to add. The system uses a generalized form of means-ends analysis as its reasoning algorithm, and it learns probabilistic selection and execution concepts for its operators. With this combination, GIPS models the “SUM-to-MIN― transition that children exhibit when learning to add (Siegler & Jenkins, 1989). The system generates the appropriate final strategy, as well as the intermediate strategies that Siegler and Jenkins observed.
Cite
Text
Jones and VanLehn. "A Computational Model of Acquisition for Children's Addtion Strategies." International Conference on Machine Learning, 1991. doi:10.1016/B978-1-55860-200-7.50017-9Markdown
[Jones and VanLehn. "A Computational Model of Acquisition for Children's Addtion Strategies." International Conference on Machine Learning, 1991.](https://mlanthology.org/icml/1991/jones1991icml-computational/) doi:10.1016/B978-1-55860-200-7.50017-9BibTeX
@inproceedings{jones1991icml-computational,
title = {{A Computational Model of Acquisition for Children's Addtion Strategies}},
author = {Jones, Randolph M. and VanLehn, Kurt},
booktitle = {International Conference on Machine Learning},
year = {1991},
pages = {65-69},
doi = {10.1016/B978-1-55860-200-7.50017-9},
url = {https://mlanthology.org/icml/1991/jones1991icml-computational/}
}