Using Relative Novelty to Identify Useful Temporal Abstractions in Reinforcement Learning
Abstract
We present a new method for automatically creating useful temporal abstractions in reinforcement learning. We argue that states that allow the agent to transition to a different region of the state space are useful subgoals, and propose a method for identifying them using the concept of relative novelty. When such a state is identified, a temporally-extended activity (e.g., an option) is generated that takes the agent efficiently to this state. We illustrate the utility of the method in a number of tasks.
Cite
Text
Simsek and Barto. "Using Relative Novelty to Identify Useful Temporal Abstractions in Reinforcement Learning." International Conference on Machine Learning, 2004. doi:10.1145/1015330.1015353Markdown
[Simsek and Barto. "Using Relative Novelty to Identify Useful Temporal Abstractions in Reinforcement Learning." International Conference on Machine Learning, 2004.](https://mlanthology.org/icml/2004/simsek2004icml-using/) doi:10.1145/1015330.1015353BibTeX
@inproceedings{simsek2004icml-using,
title = {{Using Relative Novelty to Identify Useful Temporal Abstractions in Reinforcement Learning}},
author = {Simsek, Özgür and Barto, Andrew G.},
booktitle = {International Conference on Machine Learning},
year = {2004},
doi = {10.1145/1015330.1015353},
url = {https://mlanthology.org/icml/2004/simsek2004icml-using/}
}