Active Learning via Transductive Experimental Design

Abstract

This paper considers the problem of selecting the most informative experiments x to get measurements y for learning a regression model y = f(x). We propose a novel and simple concept for active learning, transductive experimental design, that explores available unmeasured experiments (i.e., unlabeled data) and has a better scalability in comparison with classic experimental design methods. Our in-depth analysis shows that the new method tends to favor experiments that are on the one side hard-to-predict and on the other side representative for the rest of the experiments. Efficient optimization of the new design problem is achieved through alternating optimization and sequential greedy search. Extensive experimental results on synthetic problems and three real-world tasks, including questionnaire design for preference learning, active learning for text categorization, and spatial sensor placement, highlight the advantages of the proposed approaches.

Cite

Text

Yu et al. "Active Learning via Transductive Experimental Design." International Conference on Machine Learning, 2006. doi:10.1145/1143844.1143980

Markdown

[Yu et al. "Active Learning via Transductive Experimental Design." International Conference on Machine Learning, 2006.](https://mlanthology.org/icml/2006/yu2006icml-active/) doi:10.1145/1143844.1143980

BibTeX

@inproceedings{yu2006icml-active,
  title     = {{Active Learning via Transductive Experimental Design}},
  author    = {Yu, Kai and Bi, Jinbo and Tresp, Volker},
  booktitle = {International Conference on Machine Learning},
  year      = {2006},
  pages     = {1081-1088},
  doi       = {10.1145/1143844.1143980},
  url       = {https://mlanthology.org/icml/2006/yu2006icml-active/}
}