Feature Selection as a One-Player Game
Abstract
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this paper presents an approximation thereof, based on a one-player game approach and relying on the Monte-Carlo tree search UCT (Upper Confidence Tree) proposed by Kocsis and Szepesvari (2006).More precisely, the presented FUSE (Feature Uct SElection) algorithm extends UCT to deal with i) a finite unknown horizon (the target number of relevant features); ii) a huge branching factor of the search tree (the size of the initial feature set). Additionally, a frugal reward function is proposed as a rough but unbiased estimate of the relevance of a feature subset. A proof of concept of FUSE is shown on benchmark data sets.
Cite
Text
Gaudel and Sebag. "Feature Selection as a One-Player Game." International Conference on Machine Learning, 2010.Markdown
[Gaudel and Sebag. "Feature Selection as a One-Player Game." International Conference on Machine Learning, 2010.](https://mlanthology.org/icml/2010/gaudel2010icml-feature/)BibTeX
@inproceedings{gaudel2010icml-feature,
title = {{Feature Selection as a One-Player Game}},
author = {Gaudel, Romaric and Sebag, Michèle},
booktitle = {International Conference on Machine Learning},
year = {2010},
pages = {359-366},
url = {https://mlanthology.org/icml/2010/gaudel2010icml-feature/}
}