Adapting to Game Trees in Zero-Sum Imperfect Information Games

Abstract

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ on the required number of realizations to learn these strategies with high probability, where $H$ is the length of the game, $A_{\mathcal{X}}$ and $B_{\mathcal{Y}}$ are the total number of actions for the two players. We also propose two Follow the Regularized leader (FTRL) algorithms for this setting: Balanced FTRL which matches this lower bound, but requires the knowledge of the information set structure beforehand to define the regularization; and Adaptive FTRL which needs $\widetilde{\mathcal{O}}(H^2(A_{\mathcal{X}}+B_{\mathcal{Y}})/\epsilon^2)$ realizations without this requirement by progressively adapting the regularization to the observations.

Cite

Text

Fiegel et al. "Adapting to Game Trees in Zero-Sum Imperfect Information Games." International Conference on Machine Learning, 2023.

Markdown

[Fiegel et al. "Adapting to Game Trees in Zero-Sum Imperfect Information Games." International Conference on Machine Learning, 2023.](https://mlanthology.org/icml/2023/fiegel2023icml-adapting/)

BibTeX

@inproceedings{fiegel2023icml-adapting,
  title     = {{Adapting to Game Trees in Zero-Sum Imperfect Information Games}},
  author    = {Fiegel, Côme and Menard, Pierre and Kozuno, Tadashi and Munos, Remi and Perchet, Vianney and Valko, Michal},
  booktitle = {International Conference on Machine Learning},
  year      = {2023},
  pages     = {10093-10135},
  volume    = {202},
  url       = {https://mlanthology.org/icml/2023/fiegel2023icml-adapting/}
}