Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach
Abstract
A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of Bellman’s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.
Cite
Text
Peralez et al. "Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach." International Conference on Machine Learning, 2024.Markdown
[Peralez et al. "Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach." International Conference on Machine Learning, 2024.](https://mlanthology.org/icml/2024/peralez2024icml-solving/)BibTeX
@inproceedings{peralez2024icml-solving,
title = {{Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach}},
author = {Peralez, Johan and Delage, Aurélien and Buffet, Olivier and Dibangoye, Jilles Steeve},
booktitle = {International Conference on Machine Learning},
year = {2024},
pages = {40414-40438},
volume = {235},
url = {https://mlanthology.org/icml/2024/peralez2024icml-solving/}
}