Matroid Semi-Bandits in Sublinear Time
Abstract
We study the matroid semi-bandits problem, where at each round the learner plays a subset of $K$ arms from a feasible set, and the goal is to maximize the expected cumulative linear rewards. Existing algorithms have per-round time complexity at least $\Omega(K)$, which becomes expensive when $K$ is large. To address this computational issue, we propose FasterCUCB whose sampling rule takes time sublinear in $K$ for common classes of matroids: $\mathcal{O}(D\text{ polylog}(K)\text{ polylog}(T))$ for uniform matroids, partition matroids, and graphical matroids, and $\mathcal{O}(D\sqrt{K}\text{ polylog}(T))$ for transversal matroids. Here, $D$ is the maximum number of elements in any feasible subset of arms, and $T$ is the horizon. Our technique is based on dynamic maintenance of an approximate maximum-weight basis over inner-product weights. Although the introduction of an approximate maximum-weight basis presents a challenge in regret analysis, we can still guarantee an upper bound on regret as tight as CUCB in the sense that it matches the gap-dependent lower bound by Kveton et al. (2014a) asymptotically.
Cite
Text
Tzeng et al. "Matroid Semi-Bandits in Sublinear Time." International Conference on Machine Learning, 2024.Markdown
[Tzeng et al. "Matroid Semi-Bandits in Sublinear Time." International Conference on Machine Learning, 2024.](https://mlanthology.org/icml/2024/tzeng2024icml-matroid/)BibTeX
@inproceedings{tzeng2024icml-matroid,
title = {{Matroid Semi-Bandits in Sublinear Time}},
author = {Tzeng, Ruo-Chun and Ohsaka, Naoto and Ariu, Kaito},
booktitle = {International Conference on Machine Learning},
year = {2024},
pages = {48855-48877},
volume = {235},
url = {https://mlanthology.org/icml/2024/tzeng2024icml-matroid/}
}