Decoupled SGDA for Games with Intermittent Strategy Communication

Abstract

We introduce Decoupled SGDA, a novel adaptation of Stochastic Gradient Descent Ascent (SGDA) tailored for multiplayer games with intermittent strategy communication. Unlike prior methods, Decoupled SGDA enables players to update strategies locally using outdated opponent strategies, significantly reducing communication overhead. For Strongly-Convex-Strongly-Concave (SCSC) games, it achieves near-optimal communication complexity comparable to the best-known GDA rates. For weakly coupled games where the interaction between players is lower relative to the non-interactive part of the game, Decoupled SGDA significantly reduces communication costs compared to standard SGDA. Additionally, Decoupled SGDA outperforms federated minimax approaches in noisy, imbalanced settings. These results establish Decoupled SGDA as a transformative approach for distributed optimization in resource-constrained environments.

Cite

Text

Zindari et al. "Decoupled SGDA for Games with Intermittent Strategy Communication." Proceedings of the 42nd International Conference on Machine Learning, 2025.

Markdown

[Zindari et al. "Decoupled SGDA for Games with Intermittent Strategy Communication." Proceedings of the 42nd International Conference on Machine Learning, 2025.](https://mlanthology.org/icml/2025/zindari2025icml-decoupled/)

BibTeX

@inproceedings{zindari2025icml-decoupled,
  title     = {{Decoupled SGDA for Games with Intermittent Strategy Communication}},
  author    = {Zindari, Ali and Yazdkhasti, Parham and Rodomanov, Anton and Chavdarova, Tatjana and Stich, Sebastian U},
  booktitle = {Proceedings of the 42nd International Conference on Machine Learning},
  year      = {2025},
  pages     = {80662-80707},
  volume    = {267},
  url       = {https://mlanthology.org/icml/2025/zindari2025icml-decoupled/}
}