Generating Turn-Based Player Behavior via Experience from Demonstrations
Abstract
Turn-based sports, such as badminton and tennis, present challenges for imitating human player behaviors from offline datasets in sports analytics. We propose RallyNet, a novel hierarchical offline imitation learning model for turn-based player behaviors. RallyNet captures players' decision dependencies by modeling decision-making processes in turn-based sports as a contextual Markov decision process (CMDP). It leverages experience to generate contexts that aid decision-making, reducing errors. Additionally, RallyNet models player interactions using a latent geometric Brownian motion, enhancing realism and introducing helpful inductive bias. Experimental results on a real-world badminton game dataset demonstrate the effectiveness of RallyNet, outperforming prior offline imitation learning approaches and a state-of-the-art turn-based supervised method.
Cite
Text
Wang et al. "Generating Turn-Based Player Behavior via Experience from Demonstrations." ICML 2023 Workshops: SPIGM, 2023.Markdown
[Wang et al. "Generating Turn-Based Player Behavior via Experience from Demonstrations." ICML 2023 Workshops: SPIGM, 2023.](https://mlanthology.org/icmlw/2023/wang2023icmlw-generating-a/)BibTeX
@inproceedings{wang2023icmlw-generating-a,
title = {{Generating Turn-Based Player Behavior via Experience from Demonstrations}},
author = {Wang, Kuang-Da and Wang, Wei-Yao and Hsieh, Ping-Chun and Peng, Wen-Chih},
booktitle = {ICML 2023 Workshops: SPIGM},
year = {2023},
url = {https://mlanthology.org/icmlw/2023/wang2023icmlw-generating-a/}
}