Prism Trees: A Hierarchical Representation for 3-D Objects
Abstract
In this paper we propose a new hierarchical structure for describing 5-0 objects, called the Prism Tree. This ternar tree structure, inspired from the planar Strip Tree, is built from an initial trianguiation of the object by using a polyhedral approximation algorithm. Different properties of this representation are shown, as well as algorithms for intersecting objects and neighbor finding techniques.
Cite
Text
Faugeras and Ponce. "Prism Trees: A Hierarchical Representation for 3-D Objects." International Joint Conference on Artificial Intelligence, 1983.Markdown
[Faugeras and Ponce. "Prism Trees: A Hierarchical Representation for 3-D Objects." International Joint Conference on Artificial Intelligence, 1983.](https://mlanthology.org/ijcai/1983/faugeras1983ijcai-prism/)BibTeX
@inproceedings{faugeras1983ijcai-prism,
title = {{Prism Trees: A Hierarchical Representation for 3-D Objects}},
author = {Faugeras, Olivier D. and Ponce, Jean},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {1983},
pages = {982-988},
url = {https://mlanthology.org/ijcai/1983/faugeras1983ijcai-prism/}
}