Graphical Deep Knowledge for Intelligent Machine Drafting
Abstract
The problem of Intelligent Machine Drafting is presented, and a description of an existing implementation as part of a graphical generator function is given. The concept of Graphical Deep Knowledge is defined as a representational basis for Intelligent Machine Drafting problems as well as for physical object displays. A (partial) task domain analysis for Graphical Deep Knowledge is presented. Primitives that are necessary to deal with a world of 2-D forms and colors are introduced. Among them are primitives for describing forms, positions, parts, attributes, sub-assemblies, and an abstraction hierarchy. The use of the linearity principle for knowledge structure derivation from natural language utterances is shown.
Cite
Text
Geller and Shapiro. "Graphical Deep Knowledge for Intelligent Machine Drafting." International Joint Conference on Artificial Intelligence, 1987.Markdown
[Geller and Shapiro. "Graphical Deep Knowledge for Intelligent Machine Drafting." International Joint Conference on Artificial Intelligence, 1987.](https://mlanthology.org/ijcai/1987/geller1987ijcai-graphical/)BibTeX
@inproceedings{geller1987ijcai-graphical,
title = {{Graphical Deep Knowledge for Intelligent Machine Drafting}},
author = {Geller, James and Shapiro, Stuart C.},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {1987},
pages = {545-551},
url = {https://mlanthology.org/ijcai/1987/geller1987ijcai-graphical/}
}