Searching Game Trees in Parallel Using SSS

Abstract

PARSSS* is a parallel formulation of SSS* that is suitable for shared-memory multiprocessor systems. It is based on the distributed tree search paradigm of Ferguson and Korf. The main difficulty in parallelizing SSS* lies in achieving proper coordination between processes running on different subtrees of the game tree. This has been resolved in PARSSS* by the use of a shared array which maintains summary information on all processes that are currently in execution. Problem-independent speed-up values for PARSSS* have been obtained experimentally. It is shown that an earlier algorithm of the authors, called ITERSSS*, which allows SSS* to run in restricted memory, can also be parallelized using the above scheme.

Cite

Text

Bhattacharya and Bagchi. "Searching Game Trees in Parallel Using SSS." International Joint Conference on Artificial Intelligence, 1989.

Markdown

[Bhattacharya and Bagchi. "Searching Game Trees in Parallel Using SSS." International Joint Conference on Artificial Intelligence, 1989.](https://mlanthology.org/ijcai/1989/bhattacharya1989ijcai-searching/)

BibTeX

@inproceedings{bhattacharya1989ijcai-searching,
  title     = {{Searching Game Trees in Parallel Using SSS}},
  author    = {Bhattacharya, Subir and Bagchi, Amitava},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {1989},
  pages     = {42-47},
  url       = {https://mlanthology.org/ijcai/1989/bhattacharya1989ijcai-searching/}
}