Modularity and Design in Reactive Intelligence

Abstract

Software design is the hardest part of creating intel-ligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthesis between the three-layer architectures which dominate autonomous robotics and virtual reality, and a more agent-oriented ap-proach to viewing behavior modules. We provide an approach, Behavior Oriented Design (BOD), for rapid, maintainable development. We demonstrate our approach by modeling primate learning. 1

Cite

Text

Bryson and Stein. "Modularity and Design in Reactive Intelligence." International Joint Conference on Artificial Intelligence, 2001.

Markdown

[Bryson and Stein. "Modularity and Design in Reactive Intelligence." International Joint Conference on Artificial Intelligence, 2001.](https://mlanthology.org/ijcai/2001/bryson2001ijcai-modularity/)

BibTeX

@inproceedings{bryson2001ijcai-modularity,
  title     = {{Modularity and Design in Reactive Intelligence}},
  author    = {Bryson, Joanna and Stein, Lynn Andrea},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2001},
  pages     = {1115-1120},
  url       = {https://mlanthology.org/ijcai/2001/bryson2001ijcai-modularity/}
}