Definition and Complexity of Some Basic Metareasoning Problems

Abstract

In most real-world settings, due to limited time or other resources, an agent cannot perform all potentially useful deliberation and information gathering actions. This leads to the metareasoning problem of selecting such actions. Decision-theoretic methods for metareasoning have been studied in AI, but there are few theoretical results on the complexity of metareasoning. We derive hardness results for three settings which most real metareasoning systems would have to encompass as special cases. In the first, the agent has to decide how to allocate its deliberation time across anytime algorithms running on different problem instances. We show this to be ATP-complete. In the second, the agent has to (dynamically) allocate its deliberation or information gathering resources across multiple actions that it has to choose among. We show this to be AfP-hard even when evaluating each individual action is extremely simple. In the third, the agent has to (dynamically) choose a limited number of deliberation or information gathering actions to disambiguate the state of the world. We show that this is AfP-hard under a natural restriction, and PSP ACE hard in general.

Cite

Text

Conitzer and Sandholm. "Definition and Complexity of Some Basic Metareasoning Problems." International Joint Conference on Artificial Intelligence, 2003.

Markdown

[Conitzer and Sandholm. "Definition and Complexity of Some Basic Metareasoning Problems." International Joint Conference on Artificial Intelligence, 2003.](https://mlanthology.org/ijcai/2003/conitzer2003ijcai-definition/)

BibTeX

@inproceedings{conitzer2003ijcai-definition,
  title     = {{Definition and Complexity of Some Basic Metareasoning Problems}},
  author    = {Conitzer, Vincent and Sandholm, Tuomas},
  booktitle = {International Joint Conference on Artificial Intelligence},
  year      = {2003},
  pages     = {1099-1106},
  url       = {https://mlanthology.org/ijcai/2003/conitzer2003ijcai-definition/}
}