Local-Effect Games
Abstract
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoretically and empirically that these games often (but not always) have pure-strategy Nash equilibria. Finding a potential function is a good technique for finding such equilibria. We give a complete characterization of which LEGs have potential functions and provide the functions in each case; we also show a general case where pure-strategy equilibria exist in the absence of potential functions. In experiments, we show that myopic best-response dynamics converge quickly to pure strategy equilibria in games not covered by our positive theoretical results.
Cite
Text
Leyton-Brown and Tennenholtz. "Local-Effect Games." International Joint Conference on Artificial Intelligence, 2003.Markdown
[Leyton-Brown and Tennenholtz. "Local-Effect Games." International Joint Conference on Artificial Intelligence, 2003.](https://mlanthology.org/ijcai/2003/leytonbrown2003ijcai-local/)BibTeX
@inproceedings{leytonbrown2003ijcai-local,
title = {{Local-Effect Games}},
author = {Leyton-Brown, Kevin and Tennenholtz, Moshe},
booktitle = {International Joint Conference on Artificial Intelligence},
year = {2003},
pages = {772-780},
url = {https://mlanthology.org/ijcai/2003/leytonbrown2003ijcai-local/}
}